![]() ![]() New mechanics for displaying the source of enemy sonar pings The minimum airstrike depth charge drop distance for battleships has been changed to 500 m, like cruisers.Increased the damage dealt by airstrike depth charges in the outermost part of their damage radius.The damage radius of ship-dropped depth charges has been significantly increased: 450 to 800 m.Added a warning when a collision is possible when transitioning to a selected depth.Īnti-submarine gameplay and submarine survivabilityĪfter some analysis of their combat effectiveness, we’re reducing the survivability of submarines in Update 0.11.4:.Added a marker on the depth meter displaying the depth at which the sea floor under the submarine is located, as long as the seafloor above the submarine’s maximum depth.Added a warning icon when aiming a sonar ping in a direction that intercepts with an island, similar to the one used for main battery guns. ![]() In order to unclutter the interface, the animation associated with a sonar ping hitting a target has been toned down for ships which currently have active pinged sector, and the sound effect for them has been removed.90+ seconds: These limits will be softened.40-89 seconds: 5 in total, with no more than 4 destroyers and no more than 2 submarines.0-39 seconds: 4 in total, with no more than 4 destroyers and no more than 2 submarines.The limit on the number of destroyers and submarines in a team will depend on the length of the waiting time of the first player in the queue: The following changes to the matchmaker will be implemented with the release of Update 0.11.5: Removal of the ability to remain constantly between two depth states by quickly tapping the dive and surface buttons.New mechanics for displaying the source of enemy sonar pings.Anti-submarine gameplay and submarine survivability.We received a lot of feedback about our testing of submarines, so we’re here to address the following commonly-raised points: ![]()
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